Board Thread:Fun and Games at TLH/@comment-26253276-20180129214021

Count up or down to avoid falling below -50 or exceeding 50. A secondary counter is present and every post adds one to that counter. You may only move in threes and fours. You start at 0 for the scale.

At ±25, movement toward ±50 will be doubled and movement away will be halved. This includes moves that enter or exit the tip zone. For example, moving +3 at 24 would cause movement to accelerate to 29. For moving against the tip, round down to 1. Indicate your move form, the Scale Position, and the counter's current count every turn. 