True, but his magic attacks are not to be taken as a joke. Each one has a unique ability that can either give The Hero a helping hand or can affect other fighters. One magic can turn him into metal, another making him swoop into the sky, one making him be able to bounce projectiles back at others, one giving his sword a fire boost, even one where he would sacafice a life to deal tons of damage all around him.
Well, you see, this is a reference to some Sonic games like the Classic Original Sonic Game where Sonic must collect a certain amount of rings so that a Giant Ring appears at the end of a level/act (not the acts with a Boss at the end). By traveling in the Giant Ring, he ends up in a special zone where he must complete the challenge to get the Chaos Emerald.
This is also reference to Sonic The Hedgehog 3 & Knuckles (Both seperate and combined), and even Sonic 3D Blast.
I too also enjoy "How Double Dare You!". But for "Snoops On", I really don't like this episode, because of how it was played out. As well as the fact that I have bitter opinions when it comes to watching Diary-based Episodes.
The first game got controversies because some mini games contain a control method, where players had to rotate the control stick. Players have injured the palm of their hands because of how hard they had to rotate that thing.
However, the fingers are a slower method than the palm, and after Nintendo was sued by majority of people, they released a glove to the players who registered the game from Club Nintendo, so that way people can play those mini games without getting hurt. So yeah, IDK what were they thinking on having mini games that contains a control method where you'll hurt your hand, like that's so sadistic. Also, another thing, why in some mini games, when you lose, some of your coins will be taken away? That's the stupidest thing I've ever seen, and plus it effects your Mini Game coin lead, and the chances on getting the Coin Star.
LongNick20 wrote: However, the fingers are a slower method than the palm, and after Nintendo was sued by majority of people, they released a glove to the players who registered the game from Club Nintendo, so that way people can play those mini games without getting hurt. So yeah, IDK what were they thinking on having mini games that contains a control method where you'll hurt your hand, like that's so sadistic. Also, another thing, why in some mini games, when you lose, some of your coins will be talen away? That's the stupidest thing I've ever seen, and plus it effects your Mini Game coin lead, and the chances on getting the Coin Star.
Yeah, that does sound really nnoying how to lose coins in that game while in other Mario Party Games, you don't.
Mario Party 1 didn't make it for obvious reasons, & Mario Party 3, I'm not sure, but that game had a bunch of luck based crap, especially with Game Guy, where if you land on that space, you have to spend all your coins, and if you win, you will have your coins doubled, but if you lose, you lose all the coins that you've had by spending them to Game Guy.
Yeah. Game Guy makes things either better or worst with his luck based minigames. Though out of all of them, the Sweet Finish one (The Chomp and Cake One) may be the easy one since most of the time, the Big Blue One always eat the cake faster than the Little Red Chomp. The big guy may lead to to a x2 compares to the little one's higher multiply, but then again, why always give the smallchomp a chance with it's low chance of winning compare to the big chomp's higher chance?
Yeah. And here's another thing though, each chomp will have a different description each time, which also affect your chance of what to pick.
for example, The Blue one would have something like 'he likes mushrooms more than cake', while the little red one would have something like 'I haven't eaten since this morning'. It's different each time. But remember, what the description said could also be a lied too.
Listen, if you wanna know why it's taking me a long while of responding to you, well you see, I have an answer to this. You see, two days ago (this week's Tuesday), it was been one year since my Cat Kali has saddly passed away. On that day, I was praying and giving my respects to her while I was a little sad since it has been a year and I still miss her so much. I didn't feel like I wanted anything exciting that day and yesterday because of it.
But after a while, I've gotten use to it and started to get my energy back.
No problem. See, I was working on a dialogue and the sisters wanted to find Lincoln after he decided to give up on making plans to help their friends who recently got into a fight at the Loud House. Then at Gus' Games and Grub, Linc and Clyde was playing some games. While they was still having fun. The guys (minus Liam) that Lincoln invited showed up soon after and while they was having a lot of fun as well, they noticed Linc and Clyde sooner and we’re unhappy about the predicament they had to go through.
Dr Eggman is supposed to be bald, overweight, a very long and unkempt mustache, and he wore blue glasses, and his goggles have green shades, whereas in the film, they were red, and his nose was red too.
And it can't be Ribbon Girl, Ninjara, Min Min, nor Twintelle either, since they are spirits in Ultimate, but they aren't fighters in the ultimate Roster. And each Smash Fighter also has their own Spirit of themselves.
So it comes down to Max Brass, Kid Cobra, Misango, Master Mummy, Byte & Barq, Mechanica, Springtron, Helix, Lola Pop, and Dr. Coyle.
The DLC characters have mostly got positive feedback in Smash Ultimate, except Byleth however, because since Byleth got in, a lot of people were moaning and complaining about an another Fire Emblem character. They always complain about too many sword characters, but yet the characters they want weild swords and stuff, this shows how biased they are. When Piranha Plant got in, I was more confused than excited.
Yeah, Piranha Plant was the WTF character. And Byleth, well it doesn't shock a lot of people because it yet another Fire Emblem Character. Yet when playing as him/her, he/she isn't that bad. Byleth is another good DLC fighter, but not based on where he/she from, but how he/she plays out.
Out of all the DLC characters, the one that makes me rage against mostly is Hero from Dragon Quest, I swear, that character pulls out a bunch of RNG crap where you get sudden KO's no matter at what percent you're at, has moves that deal so much damage, particularly the critical hits, etc. Lastly, the way they look, they look like characters from Dragon Ball Z.
His moveset was not that interesting to me, his air attacks are weak, it's easy to screw him over when he's trying to recover, and while his side b is considered to be his best move, he can only do it 5 times and after that, it's no longer usable until he's KO'd.
Well, he's alright for me. But people should be happy that he's finally in Smash. He has been the highly requested one of them all. He hasn't been around since his N64 year. As well as that 2008 game (the Nuts and Bolts one), where he looks ridiculously terrible lookin.
Oh, there's another DLC character we haven't mentioned, and that's Terry Bogard, his moves take a bunch of skill to learn, and he had 2 powerful moves when he has the "GO!" meter up. "Power Geyser" & "Busta Wolf".
But my only problem with him is just like Ryu & Ken, the way they executed the directional inputs is kinda sloppy, where you tried to go for this certain command, but the character will do a command that you weren't going for.
One more thing I forgot to mention is some of the Final Smashes are so cheesy, and some of them were copied from the same fighter, but however some of them were incredible. Also, Robin's Final Smash puzzles me, Chrom is still in his final smash, despite that he's now a playable character, did they run out of ideas or something?
I just finish watching it, bro. And I was surprise that Min Min is the New Smash Fighter, especially the fact that she had a spirit already. Unless of course, they'll be making another spirit for her in a different style.